#import <UIKit/UIKit.h>
@interface UIView (Frame)
@property (nonatomic, assign) CGFloat xy_x;
@property (nonatomic, assign) CGFloat xy_y;
@property (nonatomic, assign) CGFloat xy_width;
@property (nonatomic, assign) CGFloat xy_height;
@property (nonatomic, assign) CGFloat centerX;
@property (nonatomic, assign) CGFloat centerY;
@end
#import "UIView+Frame.h"
@implementation UIView (Frame)
- (void)setXy_x:(CGFloat)xy_x
{
CGRect frame = self.frame;
frame.origin.x = xy_x;
self.frame = frame;
}
- (CGFloat)xy_x
{
return self.frame.origin.x;
}
- (void)setXy_y:(CGFloat)xy_y
{
CGRect frame = self.frame;
frame.origin.y = xy_y;
self.frame = frame;
}
- (CGFloat)xy_y
{
return self.frame.origin.y;
}
- (void)setXy_width:(CGFloat)xy_width
{
CGRect frame = self.frame;
frame.size.width = xy_width;
self.frame = frame;
}
- (CGFloat)xy_width
{
return self.frame.size.width;
}
- (void)setXy_height:(CGFloat)xy_height
{
CGRect frame = self.frame;
frame.size.height = xy_height;
self.frame = frame;
}
- (CGFloat)xy_height
{
return self.frame.size.height;
}
- (void)setCenterX:(CGFloat)centerX
{
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
- (CGFloat)centerX
{
return self.center.x;
}
- (void)setCenterY:(CGFloat)centerY
{
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
- (CGFloat)centerY
{
return self.center.y;
}
@end